This is a game ready asset compromised of several different UV maps for the changeable parts. All normal maps have double the resolution of what is stated for the rest of the textures. They work fine with the same resolution but it is far crispier this way. For instance, the whole base rifle is 1024x1024 pixels but the normal map for it is 2048x2048. The turntable ground is from Megascans.
Special thanks to all the great students and teachers at "The Game Assembly" for giving me great feedback and helping out. You can see them as well as their work here: http://bit.do/TGAstudents