A mech I have designed myself. The whole model uses 2k textures and is modelled using Maya and Zbrush, the texturing is made in substance painter. The character is an old model I made during an assignment.
Ground texture is taken from MegaScans
Special thanks to all the great students and teachers at "The Game Assembly" for giving me great feedback and helping out. You can see them as well as their work here: http://bit.do/TGAstudents